Archive for the ‘RPG’ Category

Classic Game Review: Time Ship

Wednesday, May 25th, 2011

Article by Alixp

Judith Kane knelt on the dais and carefully read the plaque mounted below the coffin. “Murder Most Fowl!” the inscription read. “Hmm!” thought Kane with her best Sam Spade cynicism showing through “looks like I’ll be able to pin this one on Howard the Duck.” She left the dais and braved the mist which surrounded it, while Bertram Trench coat, an amazingly inept android assistant, followed. Suddenly, a band of mist dwellers attack.

Judith fired her trusty Smith & Wesson, only to discover that she had missed the short, squat mist dweller that was closing on her. “Drat,” she cursed in a 1940′s euphemism, “Sam Spade wouldn’t have missed!” The mist dweller attacked and slashed her knee. “Wasn’t it supposed to be a blackjack to the back of the head?” She fired again and watched the attacking mist dweller fall to the orange coloured dust in agonizing death, then wheeled to face the next attacker.

TIME SHIP (TS) isn’t just another ad- venture game. It’s a role-playing system. In TS, the player(s) are allowed to travel the time stream through an ancient knowledge of mind power and universal energy. The documentation for the system is excellent in establishing the parameters for the game milieu.

Unlike many systems which are restricted to a certain time frame, the task and/or adventure modules which are to be published at a later date will be free to explore any historical or a historical era. The documentation aids the first time player in setting up the system by guiding the novice through the process of creating a data and player disk. The player disk will be able to hold character files for up to 10 players. After creating the data and player disks, the program prepares the player for play and allows the character generation process (Time Traveller’s Guild Registration) to begin. Like many role playing systems, TS begins by quantifying attributes. Unlike some RPG systems, the quantities by which the basic attributes are described are player determined (not randomly assigned). These attributes are: Strength, Charisma, Dexterity, Endurance, and Intelligence. The experienced RPG player will be familiar with their functions within the system.

All five attributes begin with a value of 50 (below average) and the player has 60 points to spend in creating the character has a Weapons To Hit Number (WTHN) which reflects the character’s proficiency with that weapon (within 19 different categories). Each WTHN begins at 60 and, since the lower the WTHN the more likely a character is to hit, the player is given 60 points to subtract from the 19 WTHN categories. That concludes the character generation (or Guild Registration) process. Next, in the tradition of most role playing systems, the player has the responsibility of equipping his character. Of course, it makes a difference where one is going in time as to what he/she will need on the adventure. In MURDER AT THE END OF TIME, the introductory module which is packaged with the basic system, the player is warned that weaponry is probably limited to 20th century standard detective issue. The player is also warned in the module fact sheet that many objects which were brought into the Time stream will be lost or will decrease in effectiveness. These factors and the opportunity to choose one’s own equipment enhance the interest in this game.

Alas, the introductory module is not nearly as well executed as the game system. The game system requires consideration of one’s “Charisma” value, but interaction with NPC and suspects is exceedingly limited. For example, at one point the character meets a nymph in the woods. In attempting to initiate any form of dialogue and/or interrogation with her, the character is put off with the statement that she isn’t to talk to strangers. At another point, when the character tries to interrogate the “butler” of the deceased, he is told that Igor can’t hear. Further, one would think that after all the time spent on creating a combat ready character that one would be able to initiate combat.

This is not always true. If one attempts to attack Igor, the player is told that Igor isn’t affected by the character’s attack on his knee. I find it difficult to believe that a revolver bullet is going to be ignored as a pathetic attack, even if it is directed at the victim’s knee. Why create an elaborate and well-thought out combat system in order to use it against mist dwellers and not against obstacles to one’s investigation.

Even the module has some nice features, however. I particularly enjoyed seeing what the program does when an obscenity is typed in. The program says, “Say you’re sorry, you silly fool.” It will not accept any further input from the key- board until the word, “sorry,” is entered. I also found the graphics in the module and the fast-scrolling text pages for the basic system to be aesthetically pleasing.

However, the module contains too many dead ends, some which act like a Deus ex machine. For example, knowing that to press a certain button causes the character to fall through an iris opening and into the cargo hold of an alien vessel, Judith Kane tied a rope to a stationary object and pushed the button. When Judith couldn’t find an exit from the cargo hold, she started to climb out on the rope, only to have an unseen mist dweller pull the rope up and out of her reach, moments before she grasped it. Further, there are many occasions where it might be advantageous to do something destructive in order to escape or investigate, but the program will simply not let one do so. The spelling errors are also distracting. It is highly unlikely that the deceased was killed with a wooden “steak,” unless it was stage prop food with a very sharp edge. Further, one is given the impression I noted at the beginning of this review that the phrase, “Murder Most Fowl,” is an important clue.

Watch the spelling errors and avoid frustration. I am impressed with TS as a potentially interesting game system, but was disappointed with the way the introductory module failed to make use of the strengths of the system. One can only hope that the future task (where the character must perform one action, i.e. assassination, rescue, etc.) and adventure (where the character is allowed to explore a time milieu in order to solve a given problem) modules will use more of the built-in features of the system. If the future modules will exploit those strengths, Five Star will give Info COM some terrific competition.

About the Author

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#Dragon Age 2′s #first DLC #item #packs #released: Filed under: Downloads, RPG, Dragon Age 2… http://goo.gl/fb/Ybr9tby myonl (shadel D Gon)

Available Online Car Games For Children

Wednesday, May 25th, 2011

Article by Abhinav

It is a well known fact that kids totally love car games especially in form of free online games, and maybe it is because of the adrenaline rush that it provides or maybe the general thrill offered by these games. Whatever the reason, they sure seem to be addicted to it. The mere sound of the countdown “Three, two, one, Go!” and the sound of the tires screeching and cars zooming is enough to capture anyone’s attention and interest.

Among the other popular free online games such as dress up games, shooting games, puzzle games or RPG (role playing games), car games have managed to carve a niche of their own and earn people’s love and interest. Almost instantly after the game starts, the player finds himself in a frenzy because of all those shifting of gears, flooring of gas pedals and the crazy maneuvering of the cars through the other competitors. One almost finds oneself vying for the ever-important lead upfront.

These car games are not only popular with kids but with adults too. The most popular car game is probably Need for Speed, which is an addiction for most people. In fact, these games have totally revolutionized the concept of online games. These days kids have taken to these car games like a fish to water! And this is only fair because these games are extremely enjoyable, thrilling and not to mention, addictive as well.

Earlier there were the PC games which one has to download from the internet and pay for it. But now, thanks to the advent of the internet, most of the online games are available for free. No download, no hassles, simply log on to the internet and play and because of the popularity of the internet, the number of free online games is ever-increasing to the point that gamers often find themselves spoilt for choice.

For kids who are interested in car games (of course racing ones), Need for Speed is recommended, it is not only extremely popular but some even refer to it as the king of all car games. Other recommended games are Monster Truck Madness, NASCAR ’09, Dirt 2, Midnight Club, Burnout Paradise, Formula 1 Grand Prix, etc. However these need to be downloaded because they are computer games.

If you cannot be bothered to download it then it would be best to go for free online games such as Burning Rubber 3, Rural Racer, Vengeance Rider, Crazy Mustang Monster, Grand Prix Challenge, Bio Racer, Metal Mayhem and lots more. There endless fun and hours of good times waiting for you in the online car racing world. One simply has to get online and try out various games to see what works for one.

Playing car games as free online games is not only a source of entertainment but also offers a lot of advantages to the kids. For instance, it develops the child’s learning skills in areas like real-time response, image processing, cognitive processing and many more. Also these games improve the hand-eye co-ordination and help them to understand the idea of parallel parking. So why not let your kids play these online car games? You have got nothing to lose, and your kids would love them too.

About the Author

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Impact on Traditional Gaming and Everyday Life

Wednesday, May 25th, 2011

Article by DeShea Witcher

The development of online-based games has opened a new avenue to the world of gaming. With the rapid progress of the internet, new forms of gaming have been made possible. This new gaming craze has transcended beyond your traditional PC or coin-op games. Instead of spending quarters just to play your favorite arcade game or keeping yourself in your room playing your favorite game on your console, you will just have to switch on your computer and have access to the internet.

There are many games that can be found on the internet today, most of them are free to download. At the same time, these games can be classified into different genres, such as MMORPG, RPG, and strategy-based games. Online entertaiment under the MMORPG genre are the most common type of browser gaming, since it not only incorporates traditional aspects of gaming, but also adds to a social aspect where players from all over the world can play the game, wherever they may be.

As long as they have internet connection at home, they can play whatever they like. In addition, these MMORPG games have various themes on them. Those who enjoy watching Lord of the Rings or anything that involves elves and dwarves can play MMORPG versions of the World of Warcraft or the Warhammer series of games. Those who have a thing for science fiction can try EVE Online or if you are a Star Wars fan, you can go for The Old Republic or Galaxies.

There are a number of strategy-based online play, which have become popular in today’s industry. There are many other varieties and themes of strategy games, from medieval to modern, prehistoric to futuristic. First-person shooter games may qualify as strategy-based games, since it requires the use of strategies to win. The early days of Counterstrike have now been superseded by many first-person shooter games.

About the Author

More information is available on browsergames-kostenlos.de. They offer information on online games, including online spiele.

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